
Personal projects
Below, you can find some of my personal projects, executed either entirely by me or primarily by me with occasional assistance in areas such as programming, editing, or music.
These projects were pursued independently, outside of my employment or contract work, and served primarily as opportunities for self-study, personal growth, and research.
2 × caterpillar arena shooters
In both arenas, destroyed enemies leave Power Pellets behind them which can be collected for temporary power up. Enemy bullets can be destroyed too! Shooting drains the power up a bit faster.
My role in the projects: everything is by me.
The main enemy is becoming stronger and stronger as his turrets get destroyed.
The main enemy's bullets are entering the screen and stay on screen until destroyed.

Little Witch
A vertical scrolling STG featuring dual shot types and seven levels.
At the end of each level, a Guardian awaits.
My role in this project: everything was created by me.

蝴蝶
An arena shooter with bounce mechanics inspired by Super Smash Bros.: collisions with enemies knock the player back, with the force proportional to accumulated damage. Being bounced off-screen counts as a miss.
My role in this project: everything was created by me.
ButaVX: Justice Fighter
An energetic and healthy piglet is on a mission to win fame, fortune and admiration of his peers! An RPG with basic stat system and two endings.
Winner of IGF China "Excellence in Visual Arts" (2010).
My role in this projects: I did everything except music, sound effects and first draft of GDD.

彩虹子彈
A vretical scrolling STG with dual shot type and seven levels.
At the end of every level, a Guardian awaits.
My role in this projects: everything is by me.


Selective Jump
A 2d bitmap game about a fewer dream.
My role in this projects: game design, art direction, majority of graphics and writing, some testing.

Crystal Chip Collector
Action puzzle game where the goal is to help a suburban kid optimize his computer by collecting chips in a computer and cleaning up the dust in bonus levels. The game has 7 levels (each one has 10 rooms) based on a particular puzzle topic: blocks that switch polarity, change layout and so on.
My role in this projects: I did everything except music and sound effects.





















